Game Configuration With rise2.iniLinkHow to change the behaviour of aspects of your game by editing your rise2.ini file. (more)... Order QueuesLinkA feature not very well documented in the game is the order queue. Many people don't even know it exists. Find out about them.(more)... |
Handicapping In RoNLinkHow handicapping works in RoN, what it affects and how to set handicaps to balance teams (more)... Opening MovesLinkMany beginners are often overwhelmed by the complexity of RoN at first. The economic model is far more complex than traditional RTS games and the interaction of the upgrades on early development is hard to analyise. (more)... |
FormationsLinkOkay, armies can use formations. There have been a number of games that allow this, I used to use a few in AOC (flank and disperse) but usually they are a pain to command, rarely work and hence are just not used by anyone, even the experts (more)... EconomyLinkYou have your typical resources of wood, food and gold in the first age. The second age lets you get iron and knowledge. The second age also lets you build saw mills and granaries and forges; you build one of each of these per city and it will boost production in that city, along with econ upgrades there (more)... |
Raw DataFormat the raw RoN datafiles into a table using stylesheetsLinkHow to see all the useful data on Rise of Nations units by downloading stylesheets (more)... The DataHere are some I did earlier. Just click on the links to view the RoN raw data in a table format.
Disclaimer - These data files are stylised files from the actual game, should BHG or Microsoft object to their presence here then they will be removed. |
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Strategy Articles |
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